DES1040: 3-D Design 1
Students develop skills and techniques for 3-D design, by using tools, materials and processes common to 3-D design to complete a variety of project activities.
Assignment 1 - Planning and Design Brief
Choose a character or robot design that you would like to create a (rough) model of. Examples include:
Characters or animals from:
- 3D animated films
- claymation films
- video games
- your imagination
Robots:
- Assembly line robotic arms
- Boston Dynamics robots (Spot, Stretch, Atlas)
- Flippy the burger-flipping robot
- Robot pets (e.g. AIBO)
- Humanoid robots
Create a document or slide deck to:
- Describe why you chose the character, or the purpose of the robot you’ve chosen.
- Create a sketch from two different angles and take photos of your sketches.
- Include a statement about who owns the copyright for the design. If it is your original creation, then you own the copyright.
Assignment 2 - Prototype
Using prototyping materials such as paper, cardboard, paperclips, and tape (and other supplies as available), create a basic prototype of your chosen design.
- It does not need to be movable or functional, but it should be representative.
- Show your model and design brief to another student to get written feedback from them.
- Take photos of your model from various angles.
Assignment 3 - Digital Design
Create a digital model of your character robot, based on your plan, brief, prototype, and feedback using TinkerCAD, Blender, or other design software of your choice.
- Take screenshots of your digital model from different angles.
Complete an Employability Skills Self-Assessment and a Personal Inventory Checklist.
Outcomes
The student will:
- identify and practise 3-D design techniques within the parameters of a design brief to appropriate scale; e.g., process, production and presentation
- use terminology associated with the techniques learned
- demonstrate various techniques to provide design solutions; e.g., packaging, garment, architectural model
- identify and use tools and materials common to 3-D design; e.g., modelling software, foam core board, fabric, wood
- demonstrate basic skills using tools and materials
- select and use appropriate tools and materials as outlined in the design brief
- use and maintain tools and materials in a safe and appropriate manner
- identify, select and use elements and principles of design in project activities
- identify the elements and principles of design and use them in the context of the techniques included in the design brief
- organize and apply the visual elements using selected strategies (e.g., consideration of aesthetics, trends and materials) in completing technical exercises and projects
- use 3-D design techniques to solve simple design problems
- demonstrate techniques common to 3-D design by:
- brainstorming ideas
- manipulating forms and space
- practising basic modelling techniques
- relating materials and techniques
- prepare portfolio-ready product
- select and solve one or more 3-D design problems using the design process
- produce and present a portfolio-ready drawing, image, model, rendering or animation
- present images or model for assessment
- maintain a design folder, journal or sketchbook as part of the portfolio of ongoing observational drawing activities
- explain intentions and decision making related to the application of elements and principles of design
- identify copyright restrictions and permissions and put them into practice
- demonstrate basic competencies
- demonstrate fundamental skills to:
- demonstrate personal management skills to:
- demonstrate basic competencies
- demonstrate fundamental skills to:
- communicate
- manage information
- use numbers
- think and solve problems
- demonstrate personal management skills to:
- demonstrate positive attitudes and behaviours
- be responsible
- be adaptable
- learn continuously
- work safely
- demonstrate teamwork skills to:
- work with others
- participate in projects and tasks
- make personal connections to the cluster content and processes to inform possible pathway choices
- complete/update a personal inventory; e.g., interests, values, beliefs, resources, prior learning and experiences
- create a connection between a personal inventory and occupational choices